Googly Eyed Splitters

Googly Eyed Splitters was a concept Dave Leverton created. I spent 1-2 months developing the game for Xbox Live, before leaving We Are Colin to return to University.

A fun side-scrolling platformer, with a twist! Roll, Jump and Split your way through a whopping 40 levels to finish the game. Beware lava pits, lava boulders and being crushed by platforms as you play! With both skill based and puzzle based levels you’re sure to enjoy playing this cute little Indie Title!

In the 1-2 months I spent on the game’s development, I worked on the gameplay programming; integrating Farseer Physics into the game and developed a level editor, to speed up the level design process.

Gravity Runner

A pixelated flash of gravity flipping goodness available for the iPhone. Control Colin across death defying levels by tapping the screen to jump whilst continuously running, over pits and spikes. If in mid-air Colin can switch gravity by tapping the screen again and run on the ceiling! A fresh and new mechanic for the running/platforming genre. It features over 25 levels and an endless level, for only 59p!

Whilst at We Are Colin, I strongly wanted to develop Gravity Runner – it was a concept I came up with for the iPhone whilst completing a previous project. Like the other We Are Colin projects I worked alongside good friend Dave Leverton.

The game was critically received well by most, earning comments such as: ‘Gravity Runner has stepped up the bar for past and future platformers and it is a game that anyone, from any age and era, can definitely enjoy.’ and ‘Overall, Gravity Runner is a brilliant game… and is definitely an AppAdvice must buy!’.

The game in total took around 2 months to complete. I also developed the Gravity Runner single-page website.

WordSearch Rush

Traditional word searches give you the words to look for within a grid. This isn’t a traditional wordsearch game. To feel the rush you must find 7 words within a time limit associated with a chosen topic; but you aren’t given the words. So if the topic was colours you may have to look for the word “blue”. But don’t worry help is at hand. If you struggle to find a word you can always use 1 of 3 hints which tells you a word thats in the grid. The way you play and the speed you play at will decide your score.

This was the first iPhone game I worked on at We Are Colin. John Sear (my boss) came up with the concept of WordSearch Rush, after creating a prototype. I later developed WordSearch Rush on the iPhone. The main emphasis of the game was to make learning fun. We later extended WordSearch Rush to support foreign languages and add-on packs, that could be downloaded from the App Store.

WordSearch Rush performed very well on the App Store. A huge part of its success was because Apple featured WordSearch Rush on the App Store; it appeared on the front page of the UK App Store and under the “Hot Games” section in the US and worldwide. It reached #2 in the UK puzzle charts, second only to Scrabble.

Cavemen VS Aliens

During my time at We Are Colin, this was the first project I worked on; a game targeted for the Xbox Live Indies Games Channel. The game design itself originated from the Diner Dash concept; of managing resources, taking orders and delivering to each table… It evolved into something so much more…

Into a quirky quick paced RTS (Real Time Strategy), focused on managing weapons, health, pterodactyls, cavemen; capturing different islands and battling the dreaded aliens. Using your four pterodactyls, mapped to each button on the controller (A, B, X, Y), you must manage your cavemen, by sending them to islands to capture them, fetching them, supplying health and supplying ammo.

I was heavily involved with this project; my tasks included gameplay programming, game design (level and UI) and the game’s official website. It was reviewed highly from most critics; my favourite comments include:

“F*** Alien vs. Predator, Cavemen vs. Aliens is where it’s at!”, DIYGamer


“ Well I had not even played 1 indie game worth it’s cash until Cavemen vs Aliens”, The Gamer’s Hub

The game took around 5-6 months to complete. IGN also chose it to appear in their IGN picks channel; which features games they recommend players to purchase.

Googly Eyed Splitters

In the final months of my work placement at We Are Colin (last August), I began to work on Googly Eyed Splitters. Throughout the duration I was there I built a level editor and integrated Farseer Physics into the game and built a few levels. The new We Are Colin team continued to work on the game and the final outcome can be seen in the following video.

Try it out on the Xbox Live Indies Channel on Xbox 360. You can also try it out on your PC by downloading the trial here:

Legend of Phoenix

University has officially nearly finished (minus an exam). For one of my modules in the last semester I used Gamebryo to create an adventure game (which imitates Legend of Zelda: Ocarina of Time).

In this project we had to collect various middleware and slam them into our game. The outcome of my game can be seen in the following video.

Continue Reading →