This flash game was produced with ActionScript and Flixel. I also produced the same game in C# with XNA to demonstrate the core differences between C# / XNA and ActionScript / Flixel as part of a module at University.
This game is a (smaller) recreation of Pixel Purge. Like Pixel Purge, the aim of this game is to shoot waves of enemies and collect the pieces of pixels dropped from them. In doing so, the score is increased, the player’s level is increased and the games’ difficulty progressively becomes harder, increasing the speed of enemies, the health of enemies and the amount of enemies.